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    <title>InkBlog: The Random Musings of David Weller</title>
    <link>http://www.inkblog.com/</link>
    <description>Inside every older person is a younger person wondering, "What the hell happened?"</description>
    <language>en-us</language>
    <copyright>David Weller</copyright>
    <lastBuildDate>Sat, 10 Jun 2006 16:29:29 GMT</lastBuildDate>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
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        <p>
      InkBlog, which has been my blogging space since before I joined Microsoft, will continue
      living as my personal blog.  However, all blogging related to gaming and game
      technologies will now live on <a href="http://www.letskilldave.com">www.letskilldave.com</a>. 
      Get over there now :) 
   </p>
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      </body>
      <title>Move your feed pointer to LetsKillDave.com!</title>
      <guid>http://www.inkblog.com/PermaLink,guid,4b003219-c472-4b7e-ac72-18144ae8bba2.aspx</guid>
      <link>http://www.inkblog.com/2006/06/10/Move+Your+Feed+Pointer+To+LetsKillDavecom.aspx</link>
      <pubDate>Sat, 10 Jun 2006 16:29:29 GMT</pubDate>
      <description>&lt;p&gt;
   InkBlog, which has been my blogging space since before I joined Microsoft, will continue
   living as my personal blog.&amp;nbsp; However, all blogging related to gaming and game
   technologies will now live on &lt;a href="http://www.letskilldave.com"&gt;www.letskilldave.com&lt;/a&gt;.&amp;nbsp;
   Get over there now :)&amp;nbsp;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=4b003219-c472-4b7e-ac72-18144ae8bba2" /&gt;</description>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      While Microsoft may be swimming in cash, it is not the case that everybody in the
      Microsoft Game Technology Group goes to E3.  Take my group, for instance. 
      Apparently, there was a requirement that one person be left behind, and they picked
      the person that doesn't do any real work :-)  On the brighter side, I get tons
      of email and information about what is happening at E3, and I thought I'd share a
      few highlights.
   </p>
        <p>
      Gamespot has a <a href="http://www.gamespot.com/news/6150700.html">great interview </a>with
      one of my coworkers at E3, Rich Wickham.  Rich talks a lot about the renaissance
      we will be seeing in PC gaming over the next couple of years, plus discusses how we're
      moving toward a "cross platform" gaming experience between the Xbox360 and Windows
      Vista. 
   </p>
        <p>
      In other news, it was interesting to see the comparisons different people made between
      the major announcements from Sony, Nintendo, and Microsoft at E3 this year (<a href="http://www.extremetech.com/article2/0,1697,1959882,00.asp">great
      article by ExtremeTech here</a>).  Not too surprising (at least to me) is how
      quickly the novelty of "motion sensitive" controllers wore off on a lot of people. 
      Microsoft did this over 6 years ago, and while the initial response was good, in the
      end there just wasn't a strong demand for it from consumers.  It will be interesting
      to see what Nintendo does there.  I continue to be underwhelmed by the PS3. 
      True, I work at Microsoft, so Sony is our big competitor, but so far, this console
      hasn't impressed me.  By volume, it's larger than the original Xbox.  It
      weighs 11lbs (lots of heat sinks, no doubt), and has a price tag that will no doubt
      keep initial sales low.
   </p>
        <p>
      Frankly, I really think we finally have things "right".  Sure, it's still gonna
      take a year or so to stabilize, but I'm stoked about how we're enabling people to
      have a gaming experience on a broad variety of devices.
   </p>
        <p>
      And I don't care what <a href="http://arstechnica.com/journals/thumbs.ars/2006/5/11/3931">other
      people </a>are saying, I think <a href="http://www.shadowrun.com/">Shadowrun</a> is
      gonna rock :-)  I think it's a great combination of an FPS that adds magical
      elements.  For those of you that are hardcore Shadowrun "pen and paper" players,
      my advice is to think of the game as something that contains elements of Shadowrun
      gameplay, but isn't meant to duplicate the RPG experience that you're used to. 
      But I've talked to the FASA people, and they promise to not make it suck as bad as
      those last 3 Star Wars movies :-)
   </p>
        <p>
       
   </p>
        <img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=e0dccda8-db25-445d-8276-b83c8de39422" />
      </body>
      <title>E3 musings from afar...</title>
      <guid>http://www.inkblog.com/PermaLink,guid,e0dccda8-db25-445d-8276-b83c8de39422.aspx</guid>
      <link>http://www.inkblog.com/2006/05/12/E3+Musings+From+Afar.aspx</link>
      <pubDate>Fri, 12 May 2006 22:29:31 GMT</pubDate>
      <description>&lt;p&gt;
   While Microsoft may be swimming in cash, it is not the case that everybody in the
   Microsoft Game Technology Group goes to E3.&amp;nbsp; Take my group, for instance.&amp;nbsp;
   Apparently, there was a requirement that one person be left behind, and they picked
   the person that doesn't do any real work :-)&amp;nbsp; On the brighter side, I get tons
   of email and information about what is happening at E3, and I thought I'd share a
   few highlights.
&lt;/p&gt;
&lt;p&gt;
   Gamespot has a &lt;a href="http://www.gamespot.com/news/6150700.html"&gt;great interview &lt;/a&gt;with
   one of my coworkers at E3, Rich Wickham.&amp;nbsp; Rich talks a lot about the renaissance
   we will be seeing in PC gaming over the next couple of years, plus discusses how we're
   moving toward a "cross platform" gaming experience between the Xbox360 and Windows
   Vista.&amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
   In other news, it was interesting to see the comparisons different people made between
   the major announcements from Sony, Nintendo, and Microsoft at E3 this year (&lt;a href="http://www.extremetech.com/article2/0,1697,1959882,00.asp"&gt;great
   article by ExtremeTech here&lt;/a&gt;).&amp;nbsp; Not too surprising (at least to me) is how
   quickly the novelty of "motion sensitive" controllers wore off on a lot of people.&amp;nbsp;
   Microsoft did this over 6 years ago, and while the initial response was good, in the
   end there just wasn't a strong demand for it from consumers.&amp;nbsp; It will be interesting
   to see what Nintendo does there.&amp;nbsp; I continue to be underwhelmed by the PS3.&amp;nbsp;
   True, I work at Microsoft, so Sony is our big competitor, but so far, this console
   hasn't impressed me.&amp;nbsp; By volume, it's larger than the original Xbox.&amp;nbsp; It
   weighs 11lbs (lots of heat sinks, no doubt), and has a price tag that will no doubt
   keep initial sales low.
&lt;/p&gt;
&lt;p&gt;
   Frankly, I really think we finally have things "right".&amp;nbsp; Sure, it's still gonna
   take a year or so to stabilize, but I'm stoked about how we're enabling people to
   have a gaming experience on a broad variety of devices.
&lt;/p&gt;
&lt;p&gt;
   And I don't care what &lt;a href="http://arstechnica.com/journals/thumbs.ars/2006/5/11/3931"&gt;other
   people &lt;/a&gt;are saying, I think &lt;a href="http://www.shadowrun.com/"&gt;Shadowrun&lt;/a&gt; is
   gonna rock :-)&amp;nbsp; I think it's a great combination of an FPS that adds magical
   elements.&amp;nbsp; For those of you that are hardcore Shadowrun "pen and paper" players,
   my advice is to think of the game as something that contains elements of Shadowrun
   gameplay, but isn't meant to duplicate the RPG experience that you're used to.&amp;nbsp;
   But I've talked to the FASA people, and they promise to not make it suck as bad as
   those last 3 Star Wars movies :-)
&lt;/p&gt;
&lt;p&gt;
   &amp;nbsp;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=e0dccda8-db25-445d-8276-b83c8de39422" /&gt;</description>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
      <wfw:comment>http://www.inkblog.com/CommentView,guid,c507c0a5-b10f-40fa-9f60-8d751017652b.aspx</wfw:comment>
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      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      Can you believe it's been one year already?  When <a href="http://blogs.msdn.com/briankel/archive/2005/10/10/479292.aspx">Brian
      Keller </a>and Co launched the <a href="http://msdn.microsoft.com/coding4fun">Coding4Fun</a> website
      on MSDN, I'm not sure they knew what kind of response they would get.  It turned
      out that the response was overwhelming, with over 50,000 unique visitors in the first
      month alone!  I'm still amazed at how it continues to grow, and look forward
      to even more cool things in its second year of life.  One recent article by Stephen
      Toub taps into the current Sudoku craze by showing you how the <a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dntablet/html/tbconSudokuSampleFinal.asp">Sudoko
      game can be implemented for tablet PCs</a> (source code included, so go have
      fun :-) ).  
   </p>
        <p>
      One recurring theme in the Coding4Fun pages is gaming.  Puzzle games, Arcade
      games, 3D games.  They're all there.  If you want to start getting a good
      overview of game programming, Coding4Fun is a great place to start!
   </p>
        <img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=c507c0a5-b10f-40fa-9f60-8d751017652b" />
      </body>
      <title>Happy Birthday, Coding4Fun!!!</title>
      <guid>http://www.inkblog.com/PermaLink,guid,c507c0a5-b10f-40fa-9f60-8d751017652b.aspx</guid>
      <link>http://www.inkblog.com/2006/04/17/Happy+Birthday+Coding4Fun.aspx</link>
      <pubDate>Mon, 17 Apr 2006 15:38:51 GMT</pubDate>
      <description>&lt;p&gt;
   Can you believe it's been one year already?&amp;nbsp; When &lt;a href="http://blogs.msdn.com/briankel/archive/2005/10/10/479292.aspx"&gt;Brian
   Keller &lt;/a&gt;and Co launched the &lt;a href="http://msdn.microsoft.com/coding4fun"&gt;Coding4Fun&lt;/a&gt; website
   on MSDN, I'm not sure they knew what kind of response they would get.&amp;nbsp; It turned
   out that the response was overwhelming, with over 50,000 unique visitors in the first
   month alone!&amp;nbsp; I'm still amazed at how it continues to grow, and look forward
   to even more cool things in its second year of life.&amp;nbsp; One recent article by Stephen
   Toub taps into the current Sudoku craze by showing you how the &lt;a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dntablet/html/tbconSudokuSampleFinal.asp"&gt;Sudoko
   game can be implemented for tablet PCs&lt;/a&gt;&amp;nbsp;(source code included, so go have
   fun :-) ).&amp;nbsp; 
&lt;/p&gt;
&lt;p&gt;
   One recurring theme in the Coding4Fun pages is gaming.&amp;nbsp; Puzzle games, Arcade
   games, 3D games.&amp;nbsp; They're all there.&amp;nbsp; If you want to start getting a good
   overview of game programming, Coding4Fun is a great place to start!
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=c507c0a5-b10f-40fa-9f60-8d751017652b" /&gt;</description>
      <comments>http://www.inkblog.com/CommentView,guid,c507c0a5-b10f-40fa-9f60-8d751017652b.aspx</comments>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
      <wfw:comment>http://www.inkblog.com/CommentView,guid,7aec8574-8c61-4b5b-b5a1-d64b0518aa17.aspx</wfw:comment>
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      <slash:comments>3</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      Ever wanted to be a game programmer or artist at Microsoft?  We have lots of
      openings!  Here's a small sample of <a href="http://members.microsoft.com/careers/search/results.aspx?FromCP=Y&amp;JobCategoryCodeID=10041&amp;JobLocationCodeID=&amp;JobProductCodeID=&amp;JobTitleCodeID=&amp;Divisions=&amp;TargetLevels=&amp;Keywords=aces+&amp;JobCode=&amp;ManagerAlias=&amp;Interval=10">openings
      from the "Aces" team</a> (the guys that bring you Flight Simulator plus other fun
      games!).
   </p>
        <img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=7aec8574-8c61-4b5b-b5a1-d64b0518aa17" />
      </body>
      <title>Game Programming jobs at Microsoft</title>
      <guid>http://www.inkblog.com/PermaLink,guid,7aec8574-8c61-4b5b-b5a1-d64b0518aa17.aspx</guid>
      <link>http://www.inkblog.com/2006/04/06/Game+Programming+Jobs+At+Microsoft.aspx</link>
      <pubDate>Thu, 06 Apr 2006 01:53:38 GMT</pubDate>
      <description>&lt;p&gt;
   Ever wanted to be a game programmer or artist at Microsoft?&amp;nbsp; We have lots of
   openings!&amp;nbsp; Here's a small sample of &lt;a href="http://members.microsoft.com/careers/search/results.aspx?FromCP=Y&amp;amp;JobCategoryCodeID=10041&amp;amp;JobLocationCodeID=&amp;amp;JobProductCodeID=&amp;amp;JobTitleCodeID=&amp;amp;Divisions=&amp;amp;TargetLevels=&amp;amp;Keywords=aces+&amp;amp;JobCode=&amp;amp;ManagerAlias=&amp;amp;Interval=10"&gt;openings
   from the "Aces" team&lt;/a&gt; (the guys that bring you Flight Simulator plus other fun
   games!).
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=7aec8574-8c61-4b5b-b5a1-d64b0518aa17" /&gt;</description>
      <comments>http://www.inkblog.com/CommentView,guid,7aec8574-8c61-4b5b-b5a1-d64b0518aa17.aspx</comments>
    </item>
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      <trackback:ping>http://www.inkblog.com/Trackback.aspx?guid=7c8f2955-d6a0-4b24-ad8f-038ae9fe5181</trackback:ping>
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      <pingback:target>http://www.inkblog.com/PermaLink,guid,7c8f2955-d6a0-4b24-ad8f-038ae9fe5181.aspx</pingback:target>
      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
      <wfw:comment>http://www.inkblog.com/CommentView,guid,7c8f2955-d6a0-4b24-ad8f-038ae9fe5181.aspx</wfw:comment>
      <wfw:commentRss>http://www.inkblog.com/SyndicationService.asmx/GetEntryCommentsRss?guid=7c8f2955-d6a0-4b24-ad8f-038ae9fe5181</wfw:commentRss>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      My bud <a href="http://ikilledyourdude.blogspot.com/">Brian</a> pointed out that we
      have an excellent guide to help you make sure your apps are <a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnlong/html/AppComp.asp">ready
      for Windows Vista</a>.  If you plan on your app running on Windows Vista, this
      is pretty much mandatory reading (not to mention some cool information in there to
      boot).
   </p>
        <img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=7c8f2955-d6a0-4b24-ad8f-038ae9fe5181" />
      </body>
      <title>Is your game ready for Windows Vista?</title>
      <guid>http://www.inkblog.com/PermaLink,guid,7c8f2955-d6a0-4b24-ad8f-038ae9fe5181.aspx</guid>
      <link>http://www.inkblog.com/2006/03/31/Is+Your+Game+Ready+For+Windows+Vista.aspx</link>
      <pubDate>Fri, 31 Mar 2006 15:05:39 GMT</pubDate>
      <description>&lt;p&gt;
   My bud &lt;a href="http://ikilledyourdude.blogspot.com/"&gt;Brian&lt;/a&gt; pointed out that we
   have an excellent guide to help you make sure your apps are &lt;a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnlong/html/AppComp.asp"&gt;ready
   for Windows Vista&lt;/a&gt;.&amp;nbsp; If you plan on your app running on Windows Vista, this
   is pretty much mandatory reading (not to mention some cool information in there to
   boot).
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=7c8f2955-d6a0-4b24-ad8f-038ae9fe5181" /&gt;</description>
      <comments>http://www.inkblog.com/CommentView,guid,7c8f2955-d6a0-4b24-ad8f-038ae9fe5181.aspx</comments>
    </item>
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      <pingback:server>http://www.inkblog.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.inkblog.com/PermaLink,guid,855f874f-2d8c-4aa6-b71b-65cebb76efd0.aspx</pingback:target>
      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
      <wfw:comment>http://www.inkblog.com/CommentView,guid,855f874f-2d8c-4aa6-b71b-65cebb76efd0.aspx</wfw:comment>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
          <a href="http://www.microsoft.com/xna/">http://www.microsoft.com/xna/</a>  Need
      I say more? :-)
   </p>
        <img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=855f874f-2d8c-4aa6-b71b-65cebb76efd0" />
      </body>
      <title>XNA Goodies Available Now!</title>
      <guid>http://www.inkblog.com/PermaLink,guid,855f874f-2d8c-4aa6-b71b-65cebb76efd0.aspx</guid>
      <link>http://www.inkblog.com/2006/03/20/XNA+Goodies+Available+Now.aspx</link>
      <pubDate>Mon, 20 Mar 2006 23:20:53 GMT</pubDate>
      <description>&lt;p&gt;
   &lt;a href="http://www.microsoft.com/xna/"&gt;http://www.microsoft.com/xna/&lt;/a&gt;&amp;nbsp; Need
   I say more? :-)
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=855f874f-2d8c-4aa6-b71b-65cebb76efd0" /&gt;</description>
      <comments>http://www.inkblog.com/CommentView,guid,855f874f-2d8c-4aa6-b71b-65cebb76efd0.aspx</comments>
    </item>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
      <wfw:comment>http://www.inkblog.com/CommentView,guid,b1e53497-d30b-46d4-82cf-4debee6369f5.aspx</wfw:comment>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      Check out <a href="http://blogs.msdn.com/mklucher/archive/2006/03/16/552355.aspx">Michael
      Klucher's post </a>on the XNA CTP we're releasing next week!
   </p>
        <img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=b1e53497-d30b-46d4-82cf-4debee6369f5" />
      </body>
      <title>The first CTP for XNA is available next week!</title>
      <guid>http://www.inkblog.com/PermaLink,guid,b1e53497-d30b-46d4-82cf-4debee6369f5.aspx</guid>
      <link>http://www.inkblog.com/2006/03/16/The+First+CTP+For+XNA+Is+Available+Next+Week.aspx</link>
      <pubDate>Thu, 16 Mar 2006 17:10:49 GMT</pubDate>
      <description>&lt;p&gt;
   Check out &lt;a href="http://blogs.msdn.com/mklucher/archive/2006/03/16/552355.aspx"&gt;Michael
   Klucher's post &lt;/a&gt;on the XNA CTP we're releasing next week!
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=b1e53497-d30b-46d4-82cf-4debee6369f5" /&gt;</description>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
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      <title>Where to learn about XNA at the Game Developer's Conference...</title>
      <guid>http://www.inkblog.com/PermaLink,guid,f7b41864-34b7-4140-be19-0dfa75b05da3.aspx</guid>
      <link>http://www.inkblog.com/2006/03/15/Where+To+Learn+About+XNA+At+The+Game+Developers+Conference.aspx</link>
      <pubDate>Wed, 15 Mar 2006 19:13:46 GMT</pubDate>
      <description>&lt;p&gt;
   For those of you attending the GDC, you should make a point of attending these sessions
   to hear more about XNA:
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-layout-grid-align: none"&gt;
   &lt;b style="mso-bidi-font-weight: normal"&gt;&lt;span style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;font color=#000000&gt;“XNA
   Studio: Introduction to XNA”&lt;/font&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Arial"&gt;
   &lt;br&gt;
   &lt;/span&gt;&lt;b style="mso-bidi-font-weight: normal"&gt;&lt;span style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;font color=#000000&gt;Presenter:&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;&lt;a href="http://www.cmpevents.com/GD06/a.asp?option=G&amp;amp;V=3&amp;amp;id=444642"&gt;&lt;span style="COLOR: windowtext; TEXT-DECORATION: none; text-underline: none"&gt;Brian
   Keller&lt;/span&gt;&lt;/a&gt;&lt;font color=#000000&gt;, Product Manager, Microsoft XNA&lt;br&gt;
   &lt;/font&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;a href="http://www.cmpevents.com/GD06/a.asp?option=C&amp;amp;V=1&amp;amp;SL=2&amp;amp;GetDaysC=22&amp;amp;SB=4&amp;amp;CPid=100"&gt;&lt;span style="COLOR: windowtext; TEXT-DECORATION: none; text-underline: none"&gt;Wednesday&lt;/span&gt;&lt;/a&gt;&lt;font color=#000000&gt; (March
   22, 2006) &amp;nbsp; 12:00pm — 1:00pm, Room A8&lt;br&gt;&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;
   XNA Studio is a new product Microsoft is building to help tame the costs and complexity
   associated with game development. This introductory session will provide an overview
   of XNA Studio and describe how game studios will be able to use it to help manage
   their content creation and content builds.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;span style="COLOR: black; FONT-FAMILY: Arial"&gt;&lt;font size=3&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;b style="mso-bidi-font-weight: normal"&gt;&lt;span style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;font color=#000000&gt;“XNA
   Studio: Advanced Features of XNA’s Build System”&lt;br&gt;
   &lt;/font&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;font color=#000000&gt;Presenter:&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;&lt;a href="http://www.cmpevents.com/GD06/a.asp?option=G&amp;amp;V=3&amp;amp;id=444645"&gt;&lt;span style="COLOR: windowtext; TEXT-DECORATION: none; text-underline: none"&gt;Frank
   Savage&lt;/span&gt;&lt;/a&gt;&lt;font color=#000000&gt;, Development Manager, Microsoft XNA&lt;br&gt;
   &lt;/font&gt;&lt;a href="http://www.cmpevents.com/GD06/a.asp?option=C&amp;amp;V=1&amp;amp;SL=2&amp;amp;GetDaysC=22&amp;amp;SB=4&amp;amp;CPid=100"&gt;&lt;span style="COLOR: windowtext; TEXT-DECORATION: none; text-underline: none"&gt;Wednesday&lt;/span&gt;&lt;/a&gt;&lt;font color=#000000&gt; (March
   22, 2006) &amp;nbsp; 4:00pm — 5:00pm, Room C3&lt;br&gt;
   XNA Build is Microsoft’s upcoming solution focused on content pipelines and game content
   builds. This demo-heavy session shows how XNA enables incremental content builds,
   dependency tracking, debugging and more. XNA can be customized to meet your unique
   requirements – whether you create a pipeline from scratch or adapt an existing one&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;
   Frank's presentation will also be given the day prior, Tuesday, as part of the Microsoft
   Game Developer Day.&amp;nbsp; That talk will be from 10am-11am.
&lt;/p&gt;
&lt;p&gt;
   See you there!
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=f7b41864-34b7-4140-be19-0dfa75b05da3" /&gt;</description>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
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      <slash:comments>4</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      By now, those of you that follow Managed DirectX or XNA discussions have seen <a href="http://blogs.msdn.com/tmiller/archive/2006/03/14/551384.aspx">Tom
      Miller's post</a>, as well as <a href="http://blogs.msdn.com/mikezintel/archive/2006/03/14/550958.aspx">Mike
      Zintel's blog</a>.
   </p>
        <p>
      Just like Tom Miller, I (and about 100+ other people) was a part of the whole "Microsoft
      Gaming" merger a couple months ago.  In my case, my workload has gone to insane
      levels because I'm picking up some other responsibilities on the XBox and XNA side. 
      I think things will settle down a bit after the Game Developers Conference next week
      (look for me at the Microsoft booth if you want to talk!).
   </p>
        <p>
      Speaking of XNA....we have some wicked cool stuff to announce and demonstrate at the
      GDC.  We even have a prototype of a CLR-based graphics app running on a 360 dev
      kit!  Drool-tastic :P
   </p>
        <p>
      I do want to say one thing about Tom's departure from the DirectX team...it doesn't
      mean the end of DirectX support in the Common Language Runtime.  Quite the opposite. 
      We love the CLR and we are seeing more and more adoption and usage of the CLR in conjunction
      with DirectX applications.  We will have some exciting announcements in the not
      too distant future about where we are going along that path.  Stay tuned!
   </p>
        <p>
      But I will also second Tom's request: Please let me know how you're using Managed
      DirectX, especially if it's for a commercial product.  One of our biggest challenges
      is reaching the broad community and understanding how you're using our APIs, and I
      admit it's particularly difficult for Managed DirectX.  We continue to be surprised
      about what companies are using it and how.
   </p>
        <img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=346b4d7e-b8b1-4344-8a06-eead5b7072a9" />
      </body>
      <title>Managed DirectX and XNA....</title>
      <guid>http://www.inkblog.com/PermaLink,guid,346b4d7e-b8b1-4344-8a06-eead5b7072a9.aspx</guid>
      <link>http://www.inkblog.com/2006/03/15/Managed+DirectX+And+XNA.aspx</link>
      <pubDate>Wed, 15 Mar 2006 04:23:45 GMT</pubDate>
      <description>&lt;p&gt;
   By now, those of you that follow Managed DirectX or XNA discussions have seen &lt;a href="http://blogs.msdn.com/tmiller/archive/2006/03/14/551384.aspx"&gt;Tom
   Miller's post&lt;/a&gt;, as well as &lt;a href="http://blogs.msdn.com/mikezintel/archive/2006/03/14/550958.aspx"&gt;Mike
   Zintel's blog&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
   Just like Tom Miller, I (and about 100+ other people) was a part of the whole "Microsoft
   Gaming" merger a couple months ago.&amp;nbsp; In my case, my workload has gone to insane
   levels because I'm picking up some other responsibilities on the XBox and XNA side.&amp;nbsp;
   I think things will settle down a bit after the Game Developers Conference next week
   (look for me at the Microsoft booth if you want to talk!).
&lt;/p&gt;
&lt;p&gt;
   Speaking of XNA....we have some wicked cool stuff to announce and demonstrate at the
   GDC.&amp;nbsp; We even have a prototype of a CLR-based graphics app running on a 360 dev
   kit!&amp;nbsp; Drool-tastic :P
&lt;/p&gt;
&lt;p&gt;
   I do want to say one thing about Tom's departure from the DirectX team...it doesn't
   mean the end of DirectX support in the Common Language Runtime.&amp;nbsp; Quite the opposite.&amp;nbsp;
   We love the CLR and we are seeing more and more adoption and usage of the CLR in conjunction
   with DirectX applications.&amp;nbsp; We will have some exciting announcements in the not
   too distant future about where we are going along that path.&amp;nbsp; Stay tuned!
&lt;/p&gt;
&lt;p&gt;
   But I will also second Tom's request: Please let me know how you're using Managed
   DirectX, especially if it's for a commercial product.&amp;nbsp; One of our biggest challenges
   is reaching the broad community and understanding how you're using our APIs, and I
   admit it's particularly difficult for Managed DirectX.&amp;nbsp; We continue to be surprised
   about what companies are using it and how.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=346b4d7e-b8b1-4344-8a06-eead5b7072a9" /&gt;</description>
      <comments>http://www.inkblog.com/CommentView,guid,346b4d7e-b8b1-4344-8a06-eead5b7072a9.aspx</comments>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
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        <p>
      I've had <a href="http://www.ea.com/official/burnout/revenge/us/xbox360.jsp">Burnout:Revenge </a>for
      the XBox for several months now and absolutely loved it, but I went ahead and got
      it for the Xbox 360.  The gameplay tweaks are really nice, including ditching
      the odd boost-feature in the crashbreaker modes.  But what has really made this
      game rock is the detail you can see when it's played on an HDTV system (the not-very-professional
      photo was taken on my TV).  This is really a great example of where the experience
      with the 360 really rocks.  <a href="http://www.gamespot.com/xbox360/driving/burnoutrevenge/review.html">Gamespot</a> gave
      this one an 8.8 out of 10, but I think it's closer to a 9.5 (a few minor gameplay
      annoyances keep it from scoring the vaunted 10.0 :) ).
   </p>
        <p>
          <img src="http://www.inkblog.com/content/binary/burnout_revenge.JPG" border="0" />
        </p>
        <img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=1257340b-3f4b-415d-b378-7e3351a59cc1" />
      </body>
      <title>Burnout:Revenge is a dish best served cold^H^H^H^Hon HDTV</title>
      <guid>http://www.inkblog.com/PermaLink,guid,1257340b-3f4b-415d-b378-7e3351a59cc1.aspx</guid>
      <link>http://www.inkblog.com/2006/03/15/BurnoutRevenge+Is+A+Dish+Best+Served+ColdHHHHon+HDTV.aspx</link>
      <pubDate>Wed, 15 Mar 2006 03:55:45 GMT</pubDate>
      <description>&lt;p&gt;
   I've had &lt;a href="http://www.ea.com/official/burnout/revenge/us/xbox360.jsp"&gt;Burnout:Revenge &lt;/a&gt;for
   the XBox for several months now and absolutely loved it, but I went ahead and got
   it for the Xbox 360.&amp;nbsp; The gameplay tweaks are really nice, including ditching
   the odd boost-feature in the crashbreaker modes.&amp;nbsp; But what has really made this
   game rock is the detail you can see when it's played on an HDTV system (the not-very-professional
   photo was taken on my TV).&amp;nbsp; This is really a great example of where the experience
   with the 360 really rocks.&amp;nbsp; &lt;a href="http://www.gamespot.com/xbox360/driving/burnoutrevenge/review.html"&gt;Gamespot&lt;/a&gt; gave
   this one an 8.8 out of 10, but I think it's closer to a 9.5 (a few minor gameplay
   annoyances keep it from scoring the vaunted 10.0 :) ).
&lt;/p&gt;
&lt;p&gt;
   &lt;img src="http://www.inkblog.com/content/binary/burnout_revenge.JPG" border=0&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=1257340b-3f4b-415d-b378-7e3351a59cc1" /&gt;</description>
      <comments>http://www.inkblog.com/CommentView,guid,1257340b-3f4b-415d-b378-7e3351a59cc1.aspx</comments>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
      <wfw:comment>http://www.inkblog.com/CommentView,guid,0c6e3b09-8e48-4b44-b810-9fda061c9941.aspx</wfw:comment>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      I'm going to take more time to talk about some of the games I play on my PC as well
      as consoles.  Today's praise and beef goes to the PS2.
   </p>
        <p>
      First, you gotta hand it to Sony when it comes to putting dynamite in small packages. 
      The slim PS2 that I have is a real dream in terms of size.  But the success of
      a console is determined by the games.  Let's look at two PS2 examples:
   </p>
        <p>
          <a href="http://www.guitarherogame.com/">Guitar Hero </a>is, in a word, addictive. 
      I've had several friends recommend I buy it, and I think it was <a href="http://kpallist.blogspot.com/2006/01/guitar-hero.html">Kim
      Pallister's blog post </a>that did it for me.  This game is soooo much fun, and
      I have yet to try it out in two-guitar mode.  This one was very worth the money! 
      The only problem is that every time I play it, I think about how much better of an
      experience it would be on the 360...the integration of XBox Live would change this
      from a great game to a <em>perfect</em> game.  Hopefully the folks at Red Octane
      and Harmonix Music are thinking about this (and if you're from <a href="http://www.redoctane.com/">Red
      Octane </a>or <a href="http://www.harmonixmusic.com/">Harmonix Music</a> and you want
      to hook up with the 360 people....write to me and I will have you talking to the
      right people in less than 24 hours!).
   </p>
        <p>
      On the other end of the spectrum is an older game called "<a href="http://www.gamespot.com/ps2/puzzle/mystreet/review.html?q=my%20street">My
      Street</a>" published by Sony.  It was released three years ago, much to worldwide
      rasberries from reviewers in every corner, so I'm late to the scene in declaring that
      this game sucks like an inverted hurricane.  Let me put it another way...I got
      this game for <em>free</em> and I <em>still want my money back.  </em>Poor modeling,
      poor gameplay, no online abilities (Sony apparently shut down the network feature
      some time ago), poor user interfacing, poor camera work.  This is one of those
      games that should be used in schools to teach students how NOT to build a console
      game.
   </p>
        <p>
      I think I made my point.  Now if you'll excuse me, there's a plastic guitar that
      demands I play "Crossroads" by Cream...
   </p>
        <img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=0c6e3b09-8e48-4b44-b810-9fda061c9941" />
      </body>
      <title>PS2 -- The high and the really, really low</title>
      <guid>http://www.inkblog.com/PermaLink,guid,0c6e3b09-8e48-4b44-b810-9fda061c9941.aspx</guid>
      <link>http://www.inkblog.com/2006/02/10/PS2++The+High+And+The+Really+Really+Low.aspx</link>
      <pubDate>Fri, 10 Feb 2006 23:02:27 GMT</pubDate>
      <description>&lt;p&gt;
   I'm going to take more time to talk about some of the games I play on my PC as well
   as consoles.&amp;nbsp; Today's praise and beef goes to the PS2.
&lt;/p&gt;
&lt;p&gt;
   First, you gotta hand it to Sony when it comes to putting dynamite in small packages.&amp;nbsp;
   The slim PS2 that I have is a real dream in terms of size.&amp;nbsp; But the success of
   a console is determined by the games.&amp;nbsp; Let's look at two PS2 examples:
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.guitarherogame.com/"&gt;Guitar Hero &lt;/a&gt;is, in a word, addictive.&amp;nbsp;
   I've had several friends recommend I buy it, and I think it was&amp;nbsp;&lt;a href="http://kpallist.blogspot.com/2006/01/guitar-hero.html"&gt;Kim
   Pallister's blog post &lt;/a&gt;that did it for me.&amp;nbsp; This game is soooo much fun, and
   I have yet to try it out in two-guitar mode.&amp;nbsp; This one was very worth the money!&amp;nbsp;
   The only problem is that every time I play it, I think about how much better of an
   experience it would be on the 360...the integration of XBox Live would change this
   from a great game to a &lt;em&gt;perfect&lt;/em&gt; game.&amp;nbsp; Hopefully the folks at Red Octane
   and Harmonix Music are thinking about this (and if you're from &lt;a href="http://www.redoctane.com/"&gt;Red
   Octane &lt;/a&gt;or &lt;a href="http://www.harmonixmusic.com/"&gt;Harmonix Music&lt;/a&gt; and you want
   to hook up with the 360 people....write to me and I will have you talking to&amp;nbsp;the
   right people&amp;nbsp;in less than 24 hours!).
&lt;/p&gt;
&lt;p&gt;
   On the other end of the spectrum is an older game called "&lt;a href="http://www.gamespot.com/ps2/puzzle/mystreet/review.html?q=my%20street"&gt;My
   Street&lt;/a&gt;" published by Sony.&amp;nbsp; It was released three years ago, much to worldwide
   rasberries from reviewers in every corner, so I'm late to the scene in declaring that
   this game sucks like an inverted hurricane.&amp;nbsp; Let me put it another way...I got
   this game for &lt;em&gt;free&lt;/em&gt; and I &lt;em&gt;still want my money back.&amp;nbsp; &lt;/em&gt;Poor modeling,
   poor gameplay, no online abilities (Sony apparently shut down the network feature
   some time ago), poor user interfacing, poor camera work.&amp;nbsp; This is one of those
   games that should be used in schools to teach students how NOT to build a console
   game.
&lt;/p&gt;
&lt;p&gt;
   I think I made my point.&amp;nbsp; Now if you'll excuse me, there's a plastic guitar that
   demands I play "Crossroads" by Cream...
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=0c6e3b09-8e48-4b44-b810-9fda061c9941" /&gt;</description>
      <comments>http://www.inkblog.com/CommentView,guid,0c6e3b09-8e48-4b44-b810-9fda061c9941.aspx</comments>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
      <wfw:comment>http://www.inkblog.com/CommentView,guid,44eb6c05-d5f5-44ad-88dd-adb88a9e1889.aspx</wfw:comment>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      Well, if you lurk on the GameDev.net, you'll know that this news is already over 24
      hours old, since one of my <a href="http://mdx.ircomm.net/">enterprising MVPs </a>decided
      to <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=374336">upstage
      me on the forums </a>over there :-)
   </p>
        <p>
      Anyway...<a href="http://msdn.microsoft.com/directx/sdk/">it's here</a>!  Cool
      stuff... an update to the Direct3D 10 libraries, the first actual (non-beta)
      release of the Cross-Platform Audio Content Tool (XACT), and another update to the
      MDX 2.0 beta.
   </p>
        <p>
      Just as a quick comment..the Direct3D 10 preview _requires_ Windows Vista.  At
      the moment though, there is no hardware that will natively run Direct3D 10 applications,
      so you're stuck with a software rasterizer that renders at about one frame per 20
      seconds (and please don't send me a note saying we should speed the rasterizer
      up -- it runs slow because it was written for accuracy, not speed).  Anyway,
      if you're <em>serious </em>about adopting and using Direct3D 10, be sure to register
      to get on the beta newsgroups (even if you don't already have Windows Vista).
   </p>
        <img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=44eb6c05-d5f5-44ad-88dd-adb88a9e1889" />
      </body>
      <title>February 2006 DirectX SDK is now available!</title>
      <guid>http://www.inkblog.com/PermaLink,guid,44eb6c05-d5f5-44ad-88dd-adb88a9e1889.aspx</guid>
      <link>http://www.inkblog.com/2006/02/10/February+2006+DirectX+SDK+Is+Now+Available.aspx</link>
      <pubDate>Fri, 10 Feb 2006 22:35:08 GMT</pubDate>
      <description>&lt;p&gt;
   Well, if you lurk on the GameDev.net, you'll know that this news is already over 24
   hours old, since one of my &lt;a href="http://mdx.ircomm.net/"&gt;enterprising MVPs &lt;/a&gt;decided
   to &lt;a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=374336"&gt;upstage
   me on the forums &lt;/a&gt;over there :-)
&lt;/p&gt;
&lt;p&gt;
   Anyway...&lt;a href="http://msdn.microsoft.com/directx/sdk/"&gt;it's here&lt;/a&gt;!&amp;nbsp; Cool
   stuff... an update to&amp;nbsp;the Direct3D 10 libraries, the first actual (non-beta)
   release of the Cross-Platform Audio Content Tool (XACT), and another update to the
   MDX 2.0 beta.
&lt;/p&gt;
&lt;p&gt;
   Just as a quick comment..the Direct3D 10 preview _requires_ Windows Vista.&amp;nbsp; At
   the moment though, there is no hardware that will natively run Direct3D 10 applications,
   so you're stuck with a software rasterizer that renders at about one frame per 20
   seconds (and please don't send me a note saying&amp;nbsp;we should speed the rasterizer
   up&amp;nbsp;-- it runs slow because it was written for accuracy, not speed).&amp;nbsp; Anyway,
   if you're &lt;em&gt;serious &lt;/em&gt;about adopting and using Direct3D 10, be sure to register
   to get on the beta newsgroups (even if you don't already have Windows Vista).
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=44eb6c05-d5f5-44ad-88dd-adb88a9e1889" /&gt;</description>
      <comments>http://www.inkblog.com/CommentView,guid,44eb6c05-d5f5-44ad-88dd-adb88a9e1889.aspx</comments>
    </item>
    <item>
      <trackback:ping>http://www.inkblog.com/Trackback.aspx?guid=85bdd7f2-a70b-46fe-b8ae-44bf8ffb7ea4</trackback:ping>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
      <wfw:comment>http://www.inkblog.com/CommentView,guid,85bdd7f2-a70b-46fe-b8ae-44bf8ffb7ea4.aspx</wfw:comment>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      Nothing like parody about the world's worst software development method to make you
      smile:
   </p>
        <p>
          <a href="http://www.waterfall2006.com/">http://www.waterfall2006.com/</a>
        </p>
        <p>
      I love the opening sentence from Ron Jeffries' "keynote": "Agile Software Development
      is over."
   </p>
        <p>
      The only sad part is that I'm CERTAIN there's about 50,000 PHBs out there that still
      think that the waterfall approach, like digital watches, it a pretty neat idea
      (let's ignore the <a href="http://codebetter.com/blogs/scott.bellware/archive/2005/11/21/134910.aspx">bizarre
      moment </a>when Microsoft apparently endorsed the waterfall approach as part of a
      TDD development method.  That was quickly rectified....I think the person responsible
      for that mistake can still be seen, gruesomely impaled on a high post beside the Microsoft
      flagpoles :-) ).
   </p>
        <p>
      Those of you that knew me before I joined Microsoft and transformed into "Game Development
      Man" knew that I was a huge advocate and practitioner of Agile Software Development. 
      I'm proud to call people like <a href="http://www.controlchaos.com/">Ken Schwaber</a>, <a href="http://www.c2.com/">Ward
      Cunningham</a>, and <a href="http://www.xprogramming.com/">Ron Jeffries</a> my friends,
      and those with an even deeper history of me know of <a href="http://booch95.sourceforge.net/overview.html">the
      work I did</a> with a guy named <a href="http://www.booch.com/architecture/blog.jsp">Grady
      Booch.</a></p>
        <p>
      So how does this all lead into game development?  Why, <a href="http://www.microsoft.com/xna/">XNA</a> of
      course!  You'll find me talking more and more about XNA in the upcoming months,
      expecially after we make some cool XNA announcements at this year's GDC.  One
      thing that seems confusing to folks is what XNA really is.  Many people think
      it's some kind of cool graphics modeling tool (it's not), or some amazing product
      where you lay your forehead on the keyboard and the game you're thinking about magically
      appears (give us another decade or so :-) ).  The heart and soul of XNA is about
      the process of making games.  Not just writing them, but all the other REALLY
      annoying stuff.  Managing assets and work items, tracking progress (or "backlog"),
      plugging in 3rd party components, etc.  Handling all this is what XNA
      is about: "Better, Faster, Cheaper."
   </p>
        <p>
      More to come in the weeks ahead :-)
   </p>
        <p>
       
   </p>
        <img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=85bdd7f2-a70b-46fe-b8ae-44bf8ffb7ea4" />
      </body>
      <title>Join The Waterfall Alliance now! (And a little tidbit about XNA)</title>
      <guid>http://www.inkblog.com/PermaLink,guid,85bdd7f2-a70b-46fe-b8ae-44bf8ffb7ea4.aspx</guid>
      <link>http://www.inkblog.com/2006/01/27/Join+The+Waterfall+Alliance+Now+And+A+Little+Tidbit+About+XNA.aspx</link>
      <pubDate>Fri, 27 Jan 2006 18:49:12 GMT</pubDate>
      <description>&lt;p&gt;
   Nothing like parody about the world's worst software development method to make you
   smile:
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.waterfall2006.com/"&gt;http://www.waterfall2006.com/&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
   I love the opening sentence from&amp;nbsp;Ron Jeffries' "keynote": "Agile Software Development
   is over."
&lt;/p&gt;
&lt;p&gt;
   The only sad part is that I'm CERTAIN there's about 50,000 PHBs out there that still
   think that the waterfall approach, like digital watches, it a pretty&amp;nbsp;neat idea
   (let's ignore the &lt;a href="http://codebetter.com/blogs/scott.bellware/archive/2005/11/21/134910.aspx"&gt;bizarre
   moment &lt;/a&gt;when Microsoft apparently endorsed the waterfall approach as part of a
   TDD development method.&amp;nbsp; That was quickly rectified....I think the person responsible
   for that mistake can still be seen, gruesomely impaled on a high post beside the Microsoft
   flagpoles :-) ).
&lt;/p&gt;
&lt;p&gt;
   Those of you that knew me before I joined Microsoft and transformed into "Game Development
   Man" knew that I was a huge advocate and practitioner of Agile Software Development.&amp;nbsp;
   I'm proud to call people like &lt;a href="http://www.controlchaos.com/"&gt;Ken Schwaber&lt;/a&gt;, &lt;a href="http://www.c2.com/"&gt;Ward
   Cunningham&lt;/a&gt;, and &lt;a href="http://www.xprogramming.com/"&gt;Ron Jeffries&lt;/a&gt; my friends,
   and those with an even deeper history of me know of &lt;a href="http://booch95.sourceforge.net/overview.html"&gt;the
   work I did&lt;/a&gt; with a guy named &lt;a href="http://www.booch.com/architecture/blog.jsp"&gt;Grady
   Booch.&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
   So how does this all lead into game development?&amp;nbsp; Why, &lt;a href="http://www.microsoft.com/xna/"&gt;XNA&lt;/a&gt; of
   course!&amp;nbsp; You'll find me talking more and more about XNA in the upcoming months,
   expecially after we make some cool XNA announcements at this year's GDC.&amp;nbsp; One
   thing that seems confusing to folks is what XNA really is.&amp;nbsp; Many people think
   it's some kind of cool graphics modeling tool (it's not), or some amazing product
   where you lay your forehead on the keyboard and the game you're thinking about magically
   appears (give us another decade or so :-) ).&amp;nbsp; The heart and soul of XNA is about
   the process of making games.&amp;nbsp; Not just writing them, but all the other REALLY
   annoying stuff.&amp;nbsp; Managing assets and work items, tracking progress (or "backlog"),
   plugging in 3rd party components, etc.&amp;nbsp; Handling all this&amp;nbsp;is what&amp;nbsp;XNA
   is about: "Better, Faster, Cheaper."
&lt;/p&gt;
&lt;p&gt;
   More to come in the weeks ahead :-)
&lt;/p&gt;
&lt;p&gt;
   &amp;nbsp;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=85bdd7f2-a70b-46fe-b8ae-44bf8ffb7ea4" /&gt;</description>
      <comments>http://www.inkblog.com/CommentView,guid,85bdd7f2-a70b-46fe-b8ae-44bf8ffb7ea4.aspx</comments>
    </item>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
      <wfw:comment>http://www.inkblog.com/CommentView,guid,73a812a2-6bcc-49ce-8d21-4fbd21810422.aspx</wfw:comment>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      So a coworker tells me he knows a friend that has a relative that knows somebody that
      works at a Fred Meyer store about 20 miles north of here that says they have a few
      Xbox 360s in stock.
   </p>
        <p>
      Turned out to be another false lead.  I owe that guy The Flying Nut Kick of Death
      for getting my hopes up.  Anyway, I soothed my bitterness by finally getting
      a PS2 (why?  Three words: <a href="http://us.playstation.com/Content/OGS/SCUS-97399/Site/main.asp">God
      of War</a>).  Anyway, I suppose I'll nab a 360 next month, so I'll have a trio
      of consoles to suck even more time away from what I should be doing (housework, bookwriting,
      paying bills, blogging, etc).  I picked up <a href="http://blitzleague.com/">Blitz:
      The League </a>and The Incredible Hulk (then kicked myself in the ass because
      I bought the old one, not the nice "Ultimate Destruction" version), plus Ratchet and
      Clank: Up Your Arsenal and a used copy of Splinter Cell: Pandora Tomorrow.  A
      nice start to a collection :-)
   </p>
        <p>
       
   </p>
        <img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=73a812a2-6bcc-49ce-8d21-4fbd21810422" />
      </body>
      <title>Finally have a PS2....</title>
      <guid>http://www.inkblog.com/PermaLink,guid,73a812a2-6bcc-49ce-8d21-4fbd21810422.aspx</guid>
      <link>http://www.inkblog.com/2006/01/16/Finally+Have+A+PS2.aspx</link>
      <pubDate>Mon, 16 Jan 2006 04:10:03 GMT</pubDate>
      <description>&lt;p&gt;
   So a coworker tells me he knows a friend that has a relative that knows somebody that
   works at a Fred Meyer store about 20 miles north of here that says they have a few
   Xbox 360s in stock.
&lt;/p&gt;
&lt;p&gt;
   Turned out to be another false lead.&amp;nbsp; I owe that guy The Flying Nut Kick of Death
   for getting my hopes up.&amp;nbsp;&amp;nbsp;Anyway, I soothed my bitterness by finally getting
   a PS2 (why?&amp;nbsp; Three words: &lt;a href="http://us.playstation.com/Content/OGS/SCUS-97399/Site/main.asp"&gt;God
   of War&lt;/a&gt;).&amp;nbsp; Anyway, I suppose I'll nab a 360 next month, so I'll have a trio
   of consoles to suck even more time away from what I should be doing (housework, bookwriting,
   paying bills, blogging, etc).&amp;nbsp; I picked up &lt;a href="http://blitzleague.com/"&gt;Blitz:
   The League &lt;/a&gt;and&amp;nbsp;The Incredible Hulk (then kicked myself in the ass because
   I bought the old one, not the nice "Ultimate Destruction" version), plus Ratchet and
   Clank: Up Your Arsenal and a used copy of Splinter Cell: Pandora Tomorrow.&amp;nbsp; A
   nice start to a collection :-)
&lt;/p&gt;
&lt;p&gt;
   &amp;nbsp;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=73a812a2-6bcc-49ce-8d21-4fbd21810422" /&gt;</description>
      <comments>http://www.inkblog.com/CommentView,guid,73a812a2-6bcc-49ce-8d21-4fbd21810422.aspx</comments>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
      <wfw:comment>http://www.inkblog.com/CommentView,guid,9ef5a740-99cd-45b0-a5d0-098a392b1211.aspx</wfw:comment>
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      <slash:comments>2</slash:comments>
      <title>Catharsis</title>
      <guid>http://www.inkblog.com/PermaLink,guid,9ef5a740-99cd-45b0-a5d0-098a392b1211.aspx</guid>
      <link>http://www.inkblog.com/2006/01/15/Catharsis.aspx</link>
      <pubDate>Sun, 15 Jan 2006 06:48:15 GMT</pubDate>
      <description>&lt;p&gt;
   NOTE for my MSDN blog subscribers: This is an off-topic post regarding the passing
   of my father.&amp;nbsp; While I generally keep such posts to my normal blog (at &lt;a href="http://www.inkblog.com/"&gt;www.inkblog.com&lt;/a&gt;),
   I've had a few subscribers request that I crosspost it to my MSDN blog.
&lt;/p&gt;
&lt;p&gt;
   Preface: Over the last 3 or so years, I've been a semi-regular blog poster to &lt;a href="http://www.inkblog.com"&gt;www.inkblog.com&lt;/a&gt; (and
   my tamed-down mirror, &lt;a href="http://blogs.msdn.com/dweller"&gt;http://blogs.msdn.com/dweller&lt;/a&gt;).&amp;nbsp;
   The last 3 months of 2005, however, nearly sucked the life out of me.&amp;nbsp; First
   the passing of my dog, Tucker, and then my father in late November.&amp;nbsp; I'll even
   skip over the nerve I pinched in my lower back, forcing me to stay bedridden during
   my entire three week "vacation" at the end of the year.&amp;nbsp; In any case, I spent
   my final weeks of 2005 working myself through both physical and mental recovery from
   some very life-altering events.&amp;nbsp; I wish I could say, "Hey, I'm all better now,"
   but the reality is that my father's death struck me far harder than I expected, and
   this blog post represents my first step back into the more "public" person that I
   really am.&amp;nbsp; Here's hoping that 2006 doesn't suck as much for me as 2005 did.
&lt;/p&gt;
&lt;p&gt;
   The story below was written primarily for my own mental sanity.&amp;nbsp; My final tribute
   for my father, I suppose, and my way of trying to capture a moment in time that was
   intense, painful, loving, exhausting, and surreal.&amp;nbsp; Each of us has, or will,
   go through a moment similar to this.&amp;nbsp; This is merely my recollection, passed
   through my personal muse, and offered to you for your own consideration.
&lt;/p&gt;
&lt;h2&gt;Catharsis
&lt;/h2&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;I am swaddled in a blanket, uncomfortably stretched out in a recliner
   in my parent’s living room.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The nurse
   touches my shoulder, gently rousing me from a sleep that has offered no rest.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;It
   is my fifth morning to wake up this way, only this time it has been the nurse’s hand
   that has cast off my fleeting slumber, rather than some craven lump in the understuffed
   easy chair.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;&lt;?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /&gt;The
   ceiling fan is groaning, slowly moving the air around on this unusually warm late-November
   morning in 
   &lt;st1:place w:st="on"&gt;
      &lt;st1:City w:st="on"&gt;San Antonio&lt;/st1:City&gt;
   &lt;/st1:place&gt;
   .&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;
   &lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;“There’s been a change,” she says in a quiet tone.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   fog of my sleep quickly lifts, and I get up with a sense of dread.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;This
   will be a day I will always remember, but will always want to forget.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;It’s 5am.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The 6 hour
   sale at Wal-Mart has just started.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Many
   eager shoppers are lined up at various stores to kick off the traditional Christmas
   shopping season.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Shopping retailers call
   this day “Black Friday,” an irony that will not be lost on me in the hours to come.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;The nurse wakes up Nancy, my ex-wife, who has also suffered through
   dream-filled combat with an equally menacing couch.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Although
   our marriage has long been over, her loving relationship with my parents over the
   last quarter-century, and particularly with my dad, has made her a daughter in their
   eyes.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;We are fortunate that our divorce
   wasn’t bitter, and that our friendship was preserved.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;It
   will be particularly important today.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;I walk into the master bedroom.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   nurse is by my dad’s side, checking his vital signs.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;His
   blood pressure has started falling.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   had been comatose for the last 36 hours, and was no longer responding to our voices.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   huge array of pain medication that he took every 2 hours was stopped two days ago,
   as he was no longer swallowing water effectively.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Only
   the pain pump, buried beneath his skin, continues to deliver high power morphine.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;I walk out of the bedroom and fix some tea and toast for my mother,
   who has barely left his side.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;When I
   return, 
   &lt;st1:place w:st="on"&gt;
      &lt;st1:City w:st="on"&gt;Nancy&lt;/st1:City&gt;
   &lt;/st1:place&gt;
   is kneeling beside the bed, holding his hand.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;My
   mom is lying on the other side on the bed, her head resting against his forehead,
   gently kissing it.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;His breathing is shallow.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   takes gulps of air, but his lungs handle it poorly, half destroyed by the cancer that
   rages within him still.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Sometimes
   his breathing pauses, and we all seem to stop breathing with him, then he continues
   to fight, and takes another breath.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   is fighting his last fight.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;Mom whispers in his ear, “It’s ok to let go.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I
   love you.”&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She kisses his forehead again.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;It
   is hot with the 104 degree fever his body is enduring, but his low blood pressure
   has created a macabre effect: His hands are almost ice cold.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Only
   by moving your hand up to his elbows do you feel the fever heat.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;A breath in.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;A breath
   out.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Another beat of the clock.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I
   watch the digits mark off arbitrary increments, giving us all a sense of the inexorable
   march of time.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The world is turning,
   and the sun’s morning light has revealed another rare event in this part of the world:
   A thick fog, wrapping the hardwood mesquite trees and brush of San Antonio in a dewy
   blanket, and giving a silence to the outside world that is almost as hushed as it
   is in this bedroom.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;It is strange to sit here, looking at his body.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;There
   is little now that represents the military man that he was.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;At
   6’2” and 200lbs, he was both tall and strong.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   cancer that was discovered three years ago, held at bay for almost as long, finally
   took over and began devouring his body with an exponential ferocity.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   is almost half that weight now.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The pain
   pump, buried beneath his skin near his lower hip, is distended, the skin stretched
   in a bizarre fashion around it; almost as if his body was retreating from this last
   bit of chemical comfort.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;It is a terrible fight.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;My
   father’s soul, bottled up in a body that is being destroyed from the inside, refuses
   to leave his wife’s side.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;A few days
   ago, when he had his last bits of consciousness, my mother told him it was ok to let
   go.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He shook his head, almost violently.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   moaned as he struggled to make the words, a pause between each one, as if to emphasize
   his determination: “Can’t… leave …you.”&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;It’s 8am, time for the hospice nurse shift change.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;They
   quietly talk together in the dining room.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;My
   mom, physically and emotionally drained, sleeps at the moment, her head still resting
   against dad’s, her arm draped lightly over his chest, feeling it heave and toss as
   it purchases small amounts of air.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   oxygen cannula, feeding pure oxygen through his nose, is the only externally-visible
   technology that supports him now.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;His
   chest rattles gently, filling with fluid because he hasn’t been moving.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   nurse has explained that this was expected, but the sound is still disturbing.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I
   continue to watch him, hoping that somehow, against the reality of what is happening,
   he will show signs of recovery.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;I eat a Pop Tart, nibbling at the sides before eating the middle.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I
   chuckle quietly to myself as I sit by his side.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I
   learned this from him.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I begin to think
   of all the things he’s taught me and tears begin to well up in me in this dimly-lit
   room.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I set my pastry down, now overly-wetted
   by my tears, and hold his cold hand again.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;His
   fingers are still large and bony, but they don’t respond to my touch.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;These
   hands that once held mine so firmly.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Picking
   me up for a piggy-back ride.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Holding
   me as we walked through a store.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Showing
   me how to play a guitar.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The person that
   was my father has already left his hands, and we all know it is only a matter of time
   before what is left of him is finally gone.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;It is noon.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The fog
   has long since lifted, and the warmth of the Texan sun begins to take hold.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   5 hour sale at Wal-Mart is over.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Dad’s
   small dog is curled up by his legs, looking like somebody left a small dust mop by
   his feet.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Mom is waking up now.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   nurse tells us that his heart is beating strong, but his blood pressure continues
   to fall, and is now at 60/44.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;His death
   approaches.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;An instrumental version of
   “Love Me Tender”, playing on the radio, softly fills the room.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;
   &lt;st1:place w:st="on"&gt;
      &lt;st1:City w:st="on"&gt;Nancy&lt;/st1:City&gt;
   &lt;/st1:place&gt;
   is kneeling by his side again, resting her head on his arm and holding his hand.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She
   looks up at him lovingly.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She never met
   her real father.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;This is the only one
   she’s ever really had, and now he’s leaving.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;I go to the kitchen for some coffee.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   whiteboard still has errands he needs to do, written in his own handwriting.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;In
   the living room, his glasses still sit by his easy chair, where he wore them just
   a few days ago.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;A movie he wanted to
   see still sits beside those glasses, new and unwrapped.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;
   &lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;Six days ago.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;It
   was a glorious, perfect weekend.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I had
   flown my brother down to see my dad.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Because
   of physical limitations that prevented travel, neither of them had seen the other
   in almost 13 years.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The reunion was a
   joyful, tear-filled moment, and I was proud that I could give them each this gift
   to finally see each other.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;It is ironic,
   in a way, that it was almost as if he was hanging on for that last moment.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;To
   see me and, unknown to him at that time, my brother, was his last moment of grace.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   cancer was beginning to already affect him mentally though.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   would sometimes wander off in thought, or repeat himself.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;But
   he was still Dad, and he chatted away with my brother as if those 13 years of separation
   had never existed.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;We laughed and watched
   episodes of “Firefly”, his favorite TV show.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;We
   were a family again.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;But it was clear
   that the cancer was beginning to take him; but it was the elephant in the room that
   we all chose to ignore.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;It was our time,
   and we made the best of it.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Three peaceful,
   happy days.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;Sadly, only a few hours after we left to catch our respective
   flights home, dad’s transition started, and he was aware enough to ask my mom to call
   the hospice on-call nurse.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I immediately
   flew back to begin my watch with my mom.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;It’s 1pm.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;His blood
   pressure has dropped to 49/36.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I chuckle
   softly and ask my mom if anybody properly explained the rules about dying to him.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Even
   in these last moments, Dad refuses to play by the rules.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Mom
   smiles at me, you can see the exhaustion in her face, but she is being strong, and
   not in an artificial way.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She has had
   a few months to mourn with my father, and this moment isn’t unexpected.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Although
   she is tired, she is the perfect example of strength, serenity, and love.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She
   whispers in his ear that Nancy and I are here, and how much we all love him.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   nurse sits in the corner at a respectful distance, available to help us, but there
   is little we can do for my father now.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;There
   are no defibrillators in the room…his ribs, also eaten by the cancer, are mere shells.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Any
   electrical current or sudden pressure on his chest would shatter what is left of his
   bones.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Nothing is left between him and
   heaven, save his breath.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;Thirty minutes later, and we now see another change.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;His
   breathing has become more ragged, and his heart is beating faster.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Like
   a runner in the last strides of a marathon, it is clear that he is using up his physical
   reserves now.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He moans softly now with
   each breath.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Mom kisses his forehead
   again and tells him it’s ok.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Her hand
   is resting on his, touching the wedding ring that has been on his hand for almost
   30 years.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;A breath in, a pause. &lt;span style="mso-spacerun: yes"&gt;&amp;nbsp;&lt;/span&gt;A
   breath out, a pause.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;It is now 10 seconds
   between each breath.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;We are all by his
   side, holding or touching his hands.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;A
   breath in, a pause, a breath out.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;A long
   pause.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;
   &lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;Longer.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;
   &lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;Longer.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;
   &lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;Longer.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;
   &lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;It is 1:43pm.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   person that was my father is finished with his body.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;The weight of the moment sinks in.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Mom
   looks at me, a mixture of both pain and relief in her face, and says in a hushed voice,
   “He’s gone.” 
   &lt;st1:place w:st="on"&gt;
      &lt;st1:City w:st="on"&gt;Nancy&lt;/st1:City&gt;
   &lt;/st1:place&gt;
   begins crying on my shoulder as I hold her now.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Mom
   quietly asks me to get the nurse, who is now in the living room.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She
   comes in and confirms what we all know.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;I hold his hand, still barely warm, and stare at his face.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;His
   eyes are closed and sunken, his face ashen white.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Tears
   well up in my eyes, but I cannot find the strength to cry like 
   &lt;st1:place w:st="on"&gt;
      &lt;st1:City w:st="on"&gt;Nancy&lt;/st1:City&gt;
   &lt;/st1:place&gt;
   does.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I merely sit there, holding his
   hand, and remember who he was, while the pain pump continues to mindlessly deliver
   the morphine under his skin.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;An hour has passed.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I
   still sit at his side, touching his cold hands.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;His
   heart no longer beats, he no longer breathes, but it is still Dad.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   mortuary service has arrived.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;We wait
   in the living room as the nurse helps them gather his body.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;They
   gently place it on the gurney, wrapped in a white sheet.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;As
   they wheel the gurney toward the door, mom asks them to wait.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She
   gently unwraps the sheet from his head and kisses his forehead.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;“Goodbye,”
   she says, “I love you.”&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;We watch from the door as they take him to their vehicle. &lt;span style="mso-spacerun: yes"&gt;&amp;nbsp;&lt;/span&gt;The
   house is so quiet.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;We have finished our
   tears now, and all that is left are the heartfelt goodbyes our thoughts are sending
   to him. &lt;span style="mso-spacerun: yes"&gt;&amp;nbsp;&lt;/span&gt;Of all the sights and sounds
   I remember from that day, the one I remember the clearest was the door of the hearse
   closing.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;Six days have now passed.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;We
   are driving past the thousands of gravesites at 
   &lt;st1:place w:st="on"&gt;
      &lt;st1:PlaceType w:st="on"&gt;Fort&lt;/st1:PlaceType&gt;
      &lt;st1:PlaceName w:st="on"&gt;Sam&lt;/st1:PlaceName&gt;
      &lt;st1:PlaceName w:st="on"&gt;Houston&lt;/st1:PlaceName&gt;
      &lt;st1:PlaceName w:st="on"&gt;National&lt;/st1:PlaceName&gt;
      &lt;st1:PlaceType w:st="on"&gt;Cemetery&lt;/st1:PlaceType&gt;
   &lt;/st1:place&gt;
   , pulling up to the memorial pavilion.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;It
   was to be a small service, attended by a few friends and family.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;To
   my surprise, over 50 people showed up, all gathered under the covered pavilion.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;A
   cool, gentle wind is blowing, while the sun spreads its light between occasional cotton-ball
   puffs of clouds. 
   &lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;The military honor guard marches smartly up to the small mahogany
   urn that contained my father’s ashes, and they solemnly performed their flag-folding
   ceremony.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The flag is presented to my
   mother with both precision and dignity.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;The presenting honor guard kneels before my mother, and speaks
   with solemn pride, “On behalf of the President of the 
   &lt;st1:place w:st="on"&gt;
      &lt;st1:country-region w:st="on"&gt;United States&lt;/st1:country-region&gt;
   &lt;/st1:place&gt;
   , the Department of the Air Force, and a grateful nation, we offer this flag for the
   faithful and dedicated service of your husband. God bless you and this family, and
   God bless the 
   &lt;st1:place w:st="on"&gt;
      &lt;st1:country-region w:st="on"&gt;United States of America&lt;/st1:country-region&gt;
   &lt;/st1:place&gt;
   .”&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He rejoins the rest, and they all
   march smartly to take their position for the 21-gun rifle salute.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;The first volley of gunshots pierces the calm.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Everybody
   visibly jumps at the sudden report.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   commanding officer quietly barks out the reloading process.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   second volley cracks out, as perfectly synchronized as the first. Another reload.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   final volley is fired.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The sharp smell
   of gunpowder crosses the air.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;
   &lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;The bugler begins to play taps, each note in perfect tune.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   has done this many times before.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;It is
   a song that unifies our fallen soldiers, and reminds us, the living, that all soldiers
   are remembered for the sacrifices they have made.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;My mother has asked me to read the eulogy.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I
   have chosen to read &lt;a href="http://www.inkblog.com/default,date,2005-06-19.aspx"&gt;a
   story I wrote for my father &lt;/a&gt;several years ago, a tribute, of sorts, thanking him
   for being the father that he was.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I realize,
   looking back, how lucky we both were.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Lucky
   that I took the time to say that I loved him in the form of a story, and for him to
   know the kind of impact he had on me, long before it was too late for us to talk about
   it.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;It was such an enormous struggle,
   to read this expression of love about him, and not break down in tears.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I
   finished the story, finding an inner-strength I didn’t know I had, and only when the
   last words were read did I let the tears begin to fall.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;The pastor read a few closing words, and then this small crowd
   of friends and family gave their condolences to my mother.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;It
   was amazing to see so many people, most that I didn’t know, and how much they loved
   my father.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;So many people had so many
   glowing comments or anecdotes about him.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;People
   spoke about him with a smile on their face; there was even some occasional laughter.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;This
   is exactly how my dad would have wanted it, not with sadness and tears, but of gentle
   smiles and remembrance.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;As we solemnly walked back to the car, mom quietly said, “I don’t
   know about you, but I could stand to get something to eat.”&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I
   smiled inwardly at this decisively human moment, how we can take a moment of grief
   and find a way to begin recovering from it, beginning with food.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;We
   collectively decided on visiting a favorite Mexican restaurant of my mom’s family.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;This
   is amusing, in a way, because dad despised Mexican food, and it was the one taboo
   of dining out; nobody could suggest Mexican food.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;And
   so it was that over 20 hungry people sat down to honor my father, at a restaurant
   my father would have hated to go to.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Later,
   when a friend asked me what we had at that meal, I replied, “Irony.”&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;My father was a master of humor and puns, enjoying the works of
   authors like Mark Twain, Erma Bombeck, and Dave Barry.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Thus
   it was fitting that in that columbarium in 
   &lt;st1:PlaceType w:st="on"&gt;Fort&lt;/st1:PlaceType&gt;
   &lt;st1:PlaceName w:st="on"&gt;Sam&lt;/st1:PlaceName&gt;
   &lt;st1:PlaceName w:st="on"&gt;Houston&lt;/st1:PlaceName&gt;
   &lt;st1:PlaceName w:st="on"&gt;National&lt;/st1:PlaceName&gt;
   &lt;st1:PlaceType w:st="on"&gt;Cemetery&lt;/st1:PlaceType&gt;
   , the epitaph my mother chose for my father, a veteran of both the Korean and 
   &lt;st1:place w:st="on"&gt;
      &lt;st1:country-region w:st="on"&gt;Vietnam&lt;/st1:country-region&gt;
   &lt;/st1:place&gt;
   wars, were these simple words: “His Presence Was A Gift”.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font color=#000000&gt;Indeed, it was.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p&gt;
   &amp;nbsp;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=9ef5a740-99cd-45b0-a5d0-098a392b1211" /&gt;</description>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
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      <slash:comments>1</slash:comments>
      <title>December 2005 DirectX SDK is available!</title>
      <guid>http://www.inkblog.com/PermaLink,guid,23a298f2-8839-4399-9b8b-f23a09ab1335.aspx</guid>
      <link>http://www.inkblog.com/2005/12/12/December+2005+DirectX+SDK+Is+Available.aspx</link>
      <pubDate>Mon, 12 Dec 2005 19:21:39 GMT</pubDate>
      <description>&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font size=3&gt;&lt;font color=#000000&gt;&lt;font face="Times New Roman"&gt;I've spammed this everywhere...might
   as well spam my blog too :)&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font size=3&gt;&lt;font color=#000000&gt;&lt;font face="Times New Roman"&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&amp;nbsp;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font size=3&gt;&lt;font color=#000000&gt;&lt;font face="Times New Roman"&gt;&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;The
   Windows Graphics and Gaming Technology Team is proud to announce the latest version
   of the DirectX SDK, available for immediate download!&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;The latest SDK, as always, can be
   found at &lt;/font&gt;&lt;a href="http://msdn.com/directx/sdk"&gt;&lt;font face="Times New Roman" size=3&gt;http://msdn.com/directx/sdk&lt;/font&gt;&lt;/a&gt;&lt;font size=3&gt;&lt;font color=#000000&gt;&lt;font face="Times New Roman"&gt;.&lt;o:p&gt;&lt;/o:p&gt;
   &lt;/font&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;So what's new?&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Well,
   some of the really cool additions and updates are:&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;- Direct3D 10 Technology Preview:
   That's not a typo.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;If you have Windows
   Vista, you'll be thrilled to get your hands on this _very early_ preview of the new
   version of Direct3D.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font size=3&gt;&lt;font color=#000000&gt;&lt;font face="Times New Roman"&gt;- Microsoft Cross-Platform
   Audio Creation Tool (XACT Beta): Our audio geniuses are at it again.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;- Managed DirectX for .NET Framework
   2.0 (Beta): Much improved from October's SDK, this new version includes support for
   the retail version of Visual Studio 2005 family of products.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;- Windows Vista Game Explorer (Beta):
   "Getting your game on" takes on new meaning in Windows Vista.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Learn
   how to get your game integrated into the Game Explorer.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;- DirectX Runtime: We've now created
   a cumulative redist to help you address some of the small (and not-so-small) annoyances
   with the runtime.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;In addition, we now
   offer a web installer that will incrementally update your end user to the latest DirectX
   runtime libraries.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;- XInput: New and improved, with
   an article included on how to use DirectInput and XInput together!&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;- Tools: PIX and DxErr have been
   improved&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;- Samples: New samples on HDR, as
   well as numerous additions to help you learn Direct3D 10, have been added.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Also
   returning by popular demand: the Pick sample.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;- Technical Article Updates: We've
   added tons of new technical articles.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Find
   them all in the DirectX SDK Sample Browser.&lt;/font&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=23a298f2-8839-4399-9b8b-f23a09ab1335" /&gt;</description>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
      <wfw:comment>http://www.inkblog.com/CommentView,guid,21cb6f22-aba8-41ea-bc76-60c4be56c719.aspx</wfw:comment>
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      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <div>You'd think that people would be hip on the rather crude references to "Cornholing"
      in the 21st century.  Anybody that's drunkenly watched one of the classic episodes
      of "Beavis and Butthead" or the hilarious "<a href="http://www.cafepress.com/arrested/720901">Arrested
      Development</a>" can attest to this.  It's common knowledge.
   </div>
        <div> 
   </div>
        <div>Except, it seems, Nabisco.
   </div>
        <div> 
   </div>
        <div>Yes, our proud cracker company has offered up "<a href="http://www.nabiscoworld.com/Games/game_large.aspx?gameid=10100">CornHole</a>"
      the game!  
   </div>
        <div> 
   </div>
        <div>Be sure to pick "Mouse Thrust" for extra giggles.
   </div>
        <div> 
   </div>
        <div>OK, in all fairness, if you live in a rural part of the midwest, you'll know
      that cornholing is a real sport that is, well, just like that darn Nabisco game. 
      With <a href="http://www.playcornhole.org/">rules and tournaments, rankings, equipment,
      etc.</a></div>
        <div> 
   </div>
        <div>It's just that, well, the thought of watching a "Cornholing tournament" makes
      me giggle uncontrollably.  This must be a "Red State" versus "Blue State" thing
      :-)
   </div>
        <img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=21cb6f22-aba8-41ea-bc76-60c4be56c719" />
      </body>
      <title>And now, for something completely different...</title>
      <guid>http://www.inkblog.com/PermaLink,guid,21cb6f22-aba8-41ea-bc76-60c4be56c719.aspx</guid>
      <link>http://www.inkblog.com/2005/10/13/And+Now+For+Something+Completely+Different.aspx</link>
      <pubDate>Thu, 13 Oct 2005 05:34:55 GMT</pubDate>
      <description>&lt;div&gt;You'd think that people would be hip on the rather crude references to "Cornholing"
   in the 21st century.&amp;nbsp; Anybody that's drunkenly watched one of the classic episodes
   of "Beavis and Butthead" or the hilarious "&lt;a href="http://www.cafepress.com/arrested/720901"&gt;Arrested
   Development&lt;/a&gt;" can attest to this.&amp;nbsp; It's common knowledge.
&lt;/div&gt;
&lt;div&gt;&amp;nbsp;
&lt;/div&gt;
&lt;div&gt;Except, it seems, Nabisco.
&lt;/div&gt;
&lt;div&gt;&amp;nbsp;
&lt;/div&gt;
&lt;div&gt;Yes, our proud cracker company has offered up "&lt;a href="http://www.nabiscoworld.com/Games/game_large.aspx?gameid=10100"&gt;CornHole&lt;/a&gt;"
   the game!&amp;nbsp; 
&lt;/div&gt;
&lt;div&gt;&amp;nbsp;
&lt;/div&gt;
&lt;div&gt;Be sure to pick "Mouse Thrust" for extra giggles.
&lt;/div&gt;
&lt;div&gt;&amp;nbsp;
&lt;/div&gt;
&lt;div&gt;OK, in all fairness, if you live in a rural part of the midwest, you'll know
   that cornholing is a real sport that is, well, just like that darn Nabisco game.&amp;nbsp;
   With &lt;a href="http://www.playcornhole.org/"&gt;rules and tournaments, rankings, equipment,
   etc.&lt;/a&gt;
&lt;/div&gt;
&lt;div&gt;&amp;nbsp;
&lt;/div&gt;
&lt;div&gt;It's just that, well, the thought of watching a "Cornholing tournament" makes
   me giggle uncontrollably.&amp;nbsp; This must be a "Red State" versus "Blue State" thing
   :-)
&lt;/div&gt;
&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=21cb6f22-aba8-41ea-bc76-60c4be56c719" /&gt;</description>
      <comments>http://www.inkblog.com/CommentView,guid,21cb6f22-aba8-41ea-bc76-60c4be56c719.aspx</comments>
    </item>
    <item>
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      <dc:creator>dgweller@msn.com (David Weller)</dc:creator>
      <wfw:comment>http://www.inkblog.com/CommentView,guid,ea5073c8-5786-4a78-87eb-077e69e55d64.aspx</wfw:comment>
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      <slash:comments>3</slash:comments>
      <title>So long, Tucker</title>
      <guid>http://www.inkblog.com/PermaLink,guid,ea5073c8-5786-4a78-87eb-077e69e55d64.aspx</guid>
      <link>http://www.inkblog.com/2005/10/10/So+Long+Tucker.aspx</link>
      <pubDate>Mon, 10 Oct 2005 17:56:15 GMT</pubDate>
      <description>&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;It was weekend after the 9/11 terror
   attacks.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The whole country was still
   in shock, but life went on.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;My ex-wife,
   Nancy, asked me to go to the pet store to get some dog food for my german shepherd,
   Nikki.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;I came home with Tucker.&lt;/font&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;img src="http://www.inkblog.com/content/binary/DCP_0389.JPG" border=0&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font size=3&gt;&lt;font color=#000000&gt;&lt;font face="Times New Roman"&gt;&lt;?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /&gt;
   &lt;st1:City w:st="on"&gt;
      &lt;st1:place w:st="on"&gt;Nancy&lt;/st1:place&gt;
   &lt;/st1:City&gt;
   was upset with me at first, but I jokingly told her that I stuck to the list.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I
   had brought home "dog" and "food".&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;That
   weekend was the monthly "animal rescue" show, where dogs and cats sat huddled in wire
   cages, waiting for adoption.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Tucker was
   sitting in one of the cages, and had this kind of "aware but reserved" look about
   him.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He was merely observing, and not
   exhibiting the desperate barking and whining of other puppies.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;For
   being only 8 weeks old, he was already showing some smarts.&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;I walked past the cages of puppies,
   ignoring their pleas for help, in spite of the softer side of me wanting to take them
   all home.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;I'm a dog person, and it breaks
   my heart to see an unloved dog.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;But,
   I already had two dogs at home, and they were hungry, so past the cages I went, in
   search of food.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;But then Tucker spotted me, and
   suddenly stood up and barked at me.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   had made his choice and wasn't about to let me pass by unnoticed.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He,
   it seems, had immediately adopted me.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;And
   so it was that this dog, a cross between a Belgian Shepherd and an 
   &lt;st1:City w:st="on"&gt;
      &lt;st1:place w:st="on"&gt;Akita&lt;/st1:place&gt;
   &lt;/st1:City&gt;
   , became part of our pack.&lt;/font&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;img src="http://www.inkblog.com/content/binary/DCP_0402.JPG" border=0&gt; 
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;He integrated very well with the
   other dogs, but it was 
   &lt;st1:City w:st="on"&gt;
      &lt;st1:place w:st="on"&gt;Nancy&lt;/st1:place&gt;
   &lt;/st1:City&gt;
   that he took a special liking to.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Constantly
   at her side, he was a "leaner."&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Even
   as she took him through obedience training, Tucker wouldn't sit up straight like the
   other dogs.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He would do everything else
   perfectly, hand signals, instant command obedience, etc.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   even mastered protection training, and was able to put on the face of a ferocious
   defender in an instant, and just as quickly become a loving, face-licking puppy at
   a single command.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;But he needed to constantly
   touch 
   &lt;st1:City w:st="on"&gt;
      &lt;st1:place w:st="on"&gt;Nancy&lt;/st1:place&gt;
   &lt;/st1:City&gt;
   .&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Always.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;So
   when he sat next to her, he would lean against her leg, and lovingly look up to her.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;We
   collectively gave up on teaching him to "sit up right"...he refused to obey that one
   command because of his love.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;He constantly demonstrated unbridled
   cleverness as well.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Often we would put
   him in a "down-stay" on his favorite pillow in our wood-floored living room.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   would obey faithfully, until he wanted to play with another dog, or move up next to 
   &lt;st1:City w:st="on"&gt;
      &lt;st1:place w:st="on"&gt;Nancy&lt;/st1:place&gt;
   &lt;/st1:City&gt;
   , at which point he would use his hind legs to slide himself and the pillow across
   the floor.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He would look at me as if
   to say, "Hey, I'm obeying you...technically".&lt;/font&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;img src="http://www.inkblog.com/content/binary/IMG_0398.JPG" border=0&gt; 
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;He was a dog of great beauty as
   well, with soft fur and very strong muscles.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;When
   he ran at full speed, you'd think a herd of horses was galloping at you.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Pretty
   impressive for a 65 pound dog.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;In tall
   grass, he would leap like a gazelle, bounding with a ceaseless energy, and clearly
   taking delight at his power over gravity.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;But
   even with all that strength, he was a "high maintenance" dog emotionally.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   needed to constantly touch you and be petted.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   would lie in your lap for hours as long as you were petting him.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;If
   you stopped, he'd sit up and give you "face snuffles" or nibble on your ear to get
   you petting him again.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Tucker loved with
   all his heart, and often asked for the same in return.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;And 
   &lt;st1:City w:st="on"&gt;
      &lt;st1:place w:st="on"&gt;Nancy&lt;/st1:place&gt;
   &lt;/st1:City&gt;
   never disappointed him.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;A few months ago, things started
   going wrong.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He started losing weight,
   and then had a bad reaction to some antibiotics the vet gave him.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   recovered, but his weight wasn't coming back.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;A
   few weeks ago, the vet diagnosed him with a pancreatic failure.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;In
   effect, although he had an appetite, his body wasn't digesting the food.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   was starving to death on a full stomach.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
   vet prescribed some special powder to add to his food, but there was no appreciable
   effect.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Tucker's body was gaunt, his
   ribcage and hip bones were clearly sticking out, his eyes were sunken, and he was
   beginning to lose his muscle mass.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font size=3&gt;&lt;font color=#000000&gt;&lt;font face="Times New Roman"&gt;
   &lt;st1:City w:st="on"&gt;
      &lt;st1:place w:st="on"&gt;Nancy&lt;/st1:place&gt;
   &lt;/st1:City&gt;
   took Tucker in to the vet on Saturday to see what else could be done, but the news
   was worse.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;His body had started to shut
   down, and very shorly would start having internal organ failure.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;
   &lt;st1:City w:st="on"&gt;
      &lt;st1:place w:st="on"&gt;Nancy&lt;/st1:place&gt;
   &lt;/st1:City&gt;
   was faced with a choice no pet owner wants, and agonizingly decided that he needed
   to go to a better place.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;At 12:15, Tucker
   took his last breath, while 
   &lt;st1:City w:st="on"&gt;
      &lt;st1:place w:st="on"&gt;Nancy&lt;/st1:place&gt;
   &lt;/st1:City&gt;
   held him to her telling him how much she loved him.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
   left this world the way he always wanted, touching his momma and looking in her eyes.&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;He lived a life that every dog would
   want, being loved from the beginning to the end, and loving right back in return.
   But at a mere 4 years old, Tucker's time here was far too short.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;font face="Times New Roman" color=#000000 size=3&gt;So long, Tucker.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;We
   love you.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
   &lt;o:p&gt;
      &lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
   &lt;/o:p&gt;
&lt;/p&gt;
&lt;img src="http://www.inkblog.com/content/binary/royal_tucker.JPG" border=0&gt;&lt;img width="0" height="0" src="http://www.inkblog.com/aggbug.ashx?id=ea5073c8-5786-4a78-87eb-077e69e55d64" /&gt;</description>
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