For those of you attending the GDC, you should make a point of attending these sessions to hear more about XNA:
“XNA Studio: Introduction to XNA”Presenter: Brian Keller, Product Manager, Microsoft XNAWednesday (March 22, 2006) 12:00pm — 1:00pm, Room A8XNA Studio is a new product Microsoft is building to help tame the costs and complexity associated with game development. This introductory session will provide an overview of XNA Studio and describe how game studios will be able to use it to help manage their content creation and content builds.
“XNA Studio: Advanced Features of XNA’s Build System”Presenter: Frank Savage, Development Manager, Microsoft XNAWednesday (March 22, 2006) 4:00pm — 5:00pm, Room C3XNA Build is Microsoft’s upcoming solution focused on content pipelines and game content builds. This demo-heavy session shows how XNA enables incremental content builds, dependency tracking, debugging and more. XNA can be customized to meet your unique requirements – whether you create a pipeline from scratch or adapt an existing one
Frank's presentation will also be given the day prior, Tuesday, as part of the Microsoft Game Developer Day. That talk will be from 10am-11am.
See you there!
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