Tom Miller finally states the last word on the subject of game loops in Managed DirectX code. Now that I'm starting the 2nd editions of my book, I'll be incorporating this into the code.
And while I'm talking about game programming... check out Grant Palmer's Physics for Game Programmers. Yeah, yeah, I know there's about a billion books on Physics for game programming already (well, it seems like it), and I also readily acknowledge that Grant's publisher is Apress, who happens to be my publisher. But....but...Grant's book is FUN! First, you can get the source code directly from Apress' website (I'm glad to see Grant chose this option, just like I did -- it keeps publishing prices down). Second, although this book throws massive volumes of brain-cramping formulae at you, the implementations (and most explanations) are in simple terms. And he's no language bigot either -- you can get the samples in C#, Java, and C (the text samples are in Java). Third, and this is the fun part, his book is full of semi-useless trivia about physics that are just plain fun to read. Chapter 13, on explosions, gives you an interesting, but brief, outline of the composition and uses of popular explosives like TNT, dynamite, and C4. About the only downside to his book is that he doesn't dig into some stuff as deeply as I'd have liked. However, I think his book perfectly hits his target.
Speaking of exploding things, my favorite director, Kevin Smith (Clerks, Dogma, Chasing Amy, etc), has written a thorough review of the new Star Wars movie, "Revenge Of The Sith" Before you click on the link, I am giving you fair warning...this review has TONS of spoilers!!!! If you don't want to know what happens, do NOT read this review. (Can't say I didn't warn ya ). Thanks to Doug Purdy for pointing me to this link.
Oh, and I finish my weight loss program tomorrow....6 months later....60 pounds lighter. Woot! 10 more to lose on my own to hit my target weight.
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