By now, those of you that follow Managed DirectX or XNA discussions have seen Tom Miller's post, as well as Mike Zintel's blog.
Just like Tom Miller, I (and about 100+ other people) was a part of the whole "Microsoft Gaming" merger a couple months ago. In my case, my workload has gone to insane levels because I'm picking up some other responsibilities on the XBox and XNA side. I think things will settle down a bit after the Game Developers Conference next week (look for me at the Microsoft booth if you want to talk!).
Speaking of XNA....we have some wicked cool stuff to announce and demonstrate at the GDC. We even have a prototype of a CLR-based graphics app running on a 360 dev kit! Drool-tastic :P
I do want to say one thing about Tom's departure from the DirectX team...it doesn't mean the end of DirectX support in the Common Language Runtime. Quite the opposite. We love the CLR and we are seeing more and more adoption and usage of the CLR in conjunction with DirectX applications. We will have some exciting announcements in the not too distant future about where we are going along that path. Stay tuned!
But I will also second Tom's request: Please let me know how you're using Managed DirectX, especially if it's for a commercial product. One of our biggest challenges is reaching the broad community and understanding how you're using our APIs, and I admit it's particularly difficult for Managed DirectX. We continue to be surprised about what companies are using it and how.
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