There are not many math books out there that can be both funny and highly informative, but the latest book from Fletcher Dunn (of BloodRayne fame) and Ian Parberry, “3D Math Primer for Graphics and Game Development” does a pretty darn good job (it’s not too often you can laugh about dead sheep!). Most of the funny stuff is early in the book, but the authors do a great job of getting right into the meat of the basics, without insulting your intelligence. They go over a lot of the essential fundamentals, including the standard stuff on matrices, angular calculations, and collision detection. Although much less detailed than many of the higher-end advanced graphics books, beginning and intermediate game/graphics programmers will find this book indispensable for their desktop.
(This post failed to get reflected from my MSDN blog yesterday, so I'm manually posting it today. blah!)
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