Recently, I was asked what kind of books I keep on my bookshelf as I'm doing my game programming. This collection is a small monument to the money I spend on game programming books (Yikes! I just realized there's about $1500 worth of books there). The sad thing is that there are several that I haven't thoroughly read yet (I just recently got the Game Programming Gems books, plus the 3D Architecture and Game Physics books by David Eberly). Several of thesed books cover the same kind of material in various levels of detail, and at some point in time I'm going to cull this collection WAY down. In the meantime....I keep reading, programming, reading, programming, reading, programming...